
The more used are POINT / ORIENT and PARENTĪs I said before the difference between this constraints are the axes involved: You find some different types of constraints: POINT – AIM – ORIENT – SCALE – PARENT The type of constraint depends on the axes you need to constrain to the lead object: translation, rotation or scale It’s basically a relationship between two ore more objects, one is the TARGET Object, the one that leads the movement or the position, and the other is the CONSTRAINED object, that is influenced by the target, so it doesn’t moves independently but it’s driven by the target object


There’s a lot of different ways to constrain an object to an other and I’ll show you some of the more common situations using the maya constraint

I want to show you how to create a parent constraint and how to plan the method to use based on the type of action you have
